STEAMPUNK DADA
Panel Discussion
Sunday, July 19, 2020 from 3:00 – 4:00 p.m.
Streamed free on Zoom!
Please join us in preparation for this year’s gala – Steampunk Dada Electric Carnival – Saturday, August 22!
What is Steampunk? What is Dada? Before it became the full-blown subculture it is today, Steampunk started out as a science-fiction sub-genre in the 1970s. Its fundamental inspirations go all the way back to 19th century Victorian writers, such as Jules Verne (author of 20,000 Leagues Under the Sea) and H.G. Wells (author of The Time Machine). Dada, as defined by Merriam-Webster, is “a movement in art and literature based on deliberate irrationality and negation of traditional artistic values.”
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Meet the Panelists
Kevin Wallace has guest-curated exhibitions for the Los Angeles County Museum of Art, the Craft and Folk Art Museum, Los Angeles, the Long Beach Museum of Art, the Cultural Affairs Department of Los Angeles, the Los Angeles International Airport, and others. He is the author or coauthor of numerous books on contemporary art, woodturning, ceramics, glass, and basketry and has contributed to many international periodicals. As director of the Beatrice Wood Center for the Arts in Ojai, California, he regularly lectures and presents workshops on the intersection of art and life.
World renowned for her exquisite luster glazes and whimsical figures, Beatrice Wood is recognized as the “Mama of Dada.” Kevin will weigh in on the side of Dada.
Our Steampunk expert is Dr. Katherine L. Morse, half of the award-winning, San Diego-based writing team of “The Adventures of Drake and McTrowell.” Together, they craft serialized steampunk tales. Chief Inspector Erasmus Drake and Dr. “Sparky” McTrowell’s many adventures are provided in weekly penny dreadful-style episodes on the web and can be seen cosplaying their alter egos at conventions all over the West.
Dr. Morse is a research computer scientist who has worked in the computer industry for over 40 years, performing research and development in the fields of modeling and simulation, narrative engagement, systems and software engineering, computer security, online instruction, voice recognition, and compilers.